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For that reason, here are all the classes of Divinity: Original Sin II, ranked from worst to best, including the final four. While getting creative is great, players wanting to be as efficient and as deadly as possible might have to consider some of the strengths and weaknesses of their build. The cool thing is, players aren't confined to just one class, but can mix skills and attributes from just about any one of them. Updated on the June 25th, by Anastasia Maillot: Although the game hasn't introduced any brand new classes since its release, players have had plenty of time to experiment with the 14 different classes available. It is worth noting that any class can use any skill, weapon, or armor if you train or specialize them for it. Often, a chaotic and unplanned combination of characters and skills can lead to defeat or frustrating enemy encounters.
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For that matter, it can have a steep learning curve especially for those who aren't used to tactical turn-based RPGs. Necromancer abilities deal Physical Damage, making Warfare immediately useful.It's tactical combat requires a lot of math and theorycrafting on the player's part. The Inquisitor preset pairs Warfare with Necromancer. If you want to avoid splitting your attribute points between Strength and Intelligence, use a water staff. The abilities Cleanse Wounds and Mass Cleanse Wounds, which restore vitality and remove many negative statuses, require points in both Warfare and Hydrosophist. You'll also be able to heal vitality, and freeze enemies for crowd control. With Warfare and Hydrosophist, you can focus on equipping physical armor, and use water spells to buff your magic armor when needed. For a warrior-healer Paladin type, Hydrosophist is a good pairing. If you want to whack things in the head, but also use magic, Warfare pairs fine with any other ability-hence why it's included in four class presets. You'll get skills such as Battle Stompwhich knocks down opponents, and Phoenix Divewhich lets you leap into battle and create a fire surface beneath you. The related skills center around melee combat and shields, though, so while it's useful for archers, high Warfare levels are best for tanky brawlers. A point or two in Warfare will help out anyone who deals Physical Damage, which mostly happens through weaponry see the weapon types section near the bottom of this article if you're using a magic staff. Effect: Increases all Physical Damage you deal. At the end of this article, I discuss weapon types and summarize the decisions you need to make as you progress. Rather than breaking down your decisions by class preset, I've focused on the abilities themselves, as they can be mixed and matched however you want to build your own class.įor each, I've given a brief preview of the sorts of skills you'll find, and suggestions for what to pair them with in the same character or others in your party. What if you discover a great skill that requires a point in Huntsman, but you've put all your ability juice into Necromancer? Not knowing what's ahead can stifle early progress with indecision, so this guide will help you plan for multiclass builds that make for a synergistic party. Before you've found some skill books, it can be hard to know where you want to put points. When you make a character, you can choose a customizable class preset that gives you points in a couple combat abilities, and this determines the spells and special attacks you can start the game with.Īs you level up, you can continue putting points into those starting abilities, or branch out into any area of magic or fighting you like. Divinity: Original Sin 2 doesn't include 'classes,' per se.